About the Role
As a vegetation artist for Gimbal, you will produce all sorts of visual elements related to specific natural environments. You will use your artistic and technical talents to create objects and assets that will make up a game’s entire biome.
We are on the lookout for an artist that will regularly seek out advice from their colleagues to refine and perfect the art assigned as well as develop a solid foundation within the company.
Degree in 3D Modeling, Fine Arts, or equivalent/relevant experience;
Portfolio reflecting a strong understanding of Speedtree and 3D oftware (e.g. 3DS Max, Maya, Substance Painter, ZBrush, Substance designer)*;
Good understanding of 2D art tools (i.e. Photoshop);
Thorough knowledge of topology, materials, textures, silhouette;
Creative, collaborative, and innovative mindset;
Excellent communication and interpersonal skills;
Motivation to seek input from colleagues and the ability to adapt accordingly. *Knowledge of 3D scanning and optimization techniques is an asset.
Duties and Responsibilities
Collaborate with the art teams to understand the creative and artistic visions of the game.
Create and refine vegetation models through the 3D pipeline (modeling, sculpting, texture creation, retopology, UV unfolding, etc.).
Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
Adapt your work based on feedback from development testers and collaborating teams.
Participate in the development of procedural systems used to apply vegetation to the overall game.
About the Company
With a team of 10 creative, passionate, and innovative artists, Studio Gimbal continuously pursues growth and diversification. Founded in 2018, the Montréal-based studio has carved out a place for itself among the leaders in Vegetation services for the video game industry worldwide.