LEAD VEGETATION ARTIST

Remote or Montréal, QC, Canada

About the Role

As a lead vegetation artist for Gimbal, you will produce all sorts of visual elements related to specific natural environments. You will use your artistic and technical talents to create objects and assets that will make up a game’s entire biome.

You will also be called to lead a team of artists and take ownership of one or multiple projects and communicate with the respective project's client regularly.

We are on the lookout for an artist that will regularly seek and give out advice to their colleagues to refine and perfect the art assigned as well as develop a solid foundation within the company.

Keep in mind that as a startup we are always welcoming people that have entrepreneurial visions and wish to be further involved in the growth of the business.

Requirements


  • Over 5 years of professional experience as a vegetation artist for AAA games;

  • Strong understanding of 2D art tools (e.g. Photoshop) and 3D software (e.g. Speedtree, 3DS Max, Maya, Substance Painter, ZBrush, Substance designer)*;

  • Thorough knowledge of topology, materials, textures, silhouette, and game-related limitations (number of polygons, memory, etc.);

  • Creative, collaborative, and innovative mindset;

  • Excellent communication and interpersonal skills;

  • Motivation to seek input from colleagues and the ability to adapt accordingly. *Knowledge of 3D scanning and optimization techniques is an asset.


Duties and Responsibilities


  • Lead a team of artists to achieve creative and artistic visions of the game.

  • Communicate with the client regularly for artistic and production meetings.

  • Create and refine vegetation models through the 3D pipeline (modeling, sculpting, texture creation, retopology, UV unfolding, etc.).

  • Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.

  • Adapt your work based on feedback from development testers and collaborating teams.

  • Participate in the development of procedural systems used to apply vegetation to the overall game.


About the Company

With a team of 10 creative, passionate, and innovative artists, Studio Gimbal continuously pursues growth and diversification. Founded in 2018, the Montréal-based studio has carved out a place for itself among the leaders in Vegetation services for the video game industry worldwide.